Wednesday, September 23, 2015

Digital Illustration Assignment 

Mirror, Mirror!


Theme: The theme of the project will be mirrors and reflections. There is potential in  creating a character confronting themselves in a dark mirror or reflection which reveals something of the inner character of the person or character. Any other content of the piece can be up to the student.

• Objective: To work with photographs, drawings and other media in photoshop to combine and create a new image which tells the story. To explore the medium and to be inventive in the ways you use your reference and tools.

Requirement: Somewhere within the work there must be a reflection of the character. It  should be a central focus of the piece.

Student will be required to use principles of color theory, composition, design and a strong concept just as in a regular illustration assignment using digital and mixed media as the vehicle. Using the width and breadth of photoshop, attempting use of layers of many images, textures, patterning, warping tools and other means of creating complex imagery.

Grading:   Assignments will be graded and judged on the quality of the reference obtained, the creativity of the sketches, the use of photoshop and the finish of the final artwork.


Week 1:
Show up to class with 20 well thought out Thumbnails in a 4”w x 3”h ratio. I would like to see a range of sketches building up to these thumbnails. Students should also have a bunch of reference for costume, background and other elements they would like within the image.

Week 2

Final image should be finished and ready for in-class critique. Final images should be in the proportion of 3.5 x 5 at 600 dpi, and be printed as large as possible on an 8.5 x 11 sheet of paper.


If you need photos Shoot your own reference out of class!


Illustrations by Dave McKean, Android Jones,Rafael Sarmento, Bobby Chiu




Wednesday, September 16, 2015

Schedule for tomorrow

9/17/20153Photoshopfirst final photo bash dueDigital Mirror A introduced.Due
building brushes, working with textures, painting with effects, drawing digitally( both photobash and PB Due
Digital Color Demo.*Bring in Ink drawing for coloring

Digital Coloring Process for Comics and Illustration



Computer coloring using layers:


1. Scanning and Prepping

A.   The process starts with a good scan. The typical comic book page is drawn on 11 × 17″ bristol board, on which a template has been printed. I scan pages at 400 pixels per inch (ppi). Since my inks usually have blue-line pencils underneath, I scan in full color, which means they can easily be filtered out. (I have a Photoshop action to automate this process, which I hope to make available soon.)






B.   Cropping, although fairly simple in concept, can streamline the overall process if done consistently. I have a crop tool set to the desired dimensions, 4125 x 6262 pixels, with the "Perspective" option checked. Since this allows the corners to be dragged independently, I can match them precisely to the corners of the printed border. Aside from keeping all your page files consistent, it keeps everything perfectly aligned — this is especially helpful when matching up digital elements with analog artwork, i.e. panel borders, logos, or 3D models. You can read more about the cropping process here.





C.   Although our original scan is 4125 x 6262 px, the final color output will eventually be 2/3 that. That's because inks are saved in a different file format, a bitmap TIFF, which reduces the colors in the image to just 2, black and white. (You can control the specifics of this transformation under Image > Adjustments >Threshold.) While this saves a ton of memory (a typical page is under 500 KB) it requires a higher resolution to avoid a pixelated look.





2. Flatting

A. Color Flat layer:  First I create a second layer under the line art or inks layer.  The inked page goes on the top layer, the mode set to "Multiply," which makes all the white pixels transparent. The "flats" layer goes below that. The key to easy selection is making sure the flats aren't anti-aliased, meaning that no 2 colors are blended at the edges.

To create flats on the second “Flats” layer,  Using the lasso tool, trace the one white shapes from the “inked” layer and paint bucket colors into the areas.You can be random with the colors at this point because they will be changed in the color process.  Try to make the edges of the selections meet each other with hard edges so the selection process later is easier to handle. Make any changes to these shapes using a hard pencil so there will be no blending.

The purpose of flatting the colors is to  break up the the color image into shapes, rather than to produce a finalized color scheme. Flatting makes it easy to select and alter patches of color. At the end of the flatting process you will want an RGB file with at least 2 layers, more if there are "special effects," pictured below.


Elements that will "glow" can be isolated on a separate layer.


Brush vs. Pencil

In order to preserve those hard edges, I use the Pencil tool when editing the flats (as opposed to the Brush tool). If I use the Magic Wand to select pixels or the Bucket to fill them, the tolerance must be set to "0" to avoid blending colors.


3. Coloring


Color every page at full resolution, just in case I ever need a bigger version. It's also to avoid a mistake I sometimes see colorists make. If you downsize your inks in their native, 2-color format, the inks will look pixelated when printed. Also, if you downsize your flats before coloring, it may not preserve the hard edges you worked so hard to create. While there are a few ways to avoid those issues, saving reduction until the last step makes everything easier.

Put simply, it's trial and error. Starting with artwork that's been flatted, I use the Magic Wand (tolerance set to 0) to select each patch of color that I want to modify. I then use the Hue/Saturation/Brightness command (under Image > Adjustments, or Command-U) to modify those parameters individually. You can also use paintbrush and other tools, selecting areas and altering them to add tones and textures for color.



The "Colorize" option


Sometimes the results of the Hue dimension can be tough to predict. When that's the case, check the "Colorize" option — it resets the all the variables so that you can achieve any color in the gamut in a predictable way. One caveat, though: if multiple patches of different colors are selected, it will unify their Hue and Saturation, leaving only Brightness to differentiate them. (Sometimes that's what you want.)

There are, of course, many other principles to keep in mind. Having a familiarity with color will help immensely, but if often shocks me how simple the process is, especially remembering how much I used to struggle with color. (The digital aspect of color alteration is so easy, I use it to plan all my traditional work as well.)

Hopefully, seeing the process in action will help to show how decisions actually get made. The first step is pretty straightforward:


TIP: For selecting color in you image with selection tools, make sure the Tolerance is "0" and all options are unchecked.

When selecting color with the magic wand, I usually leave the Contiguous option unchecked, so that it will select anything in the entire piece that's the same color. I do the opposite with the Bucket (tolerance set to "0" as well) since I usually want to color just one patch at a time. I use the bucket primarily at the outset — it's quick and easy, and best for bold moves with clear goals.



A Quick Mask to show the foreground group.

But elements don't have to be the same color to be treated as a group. I use the Channels palette to save selections that include different patches of color. These are called Alpha Channels, and they are useful for backgrounds, characters, groups of figures — anything you would like treated as a single element. If you're not familiar with Channels, it's worth your time to learn (you can start here). Once an alpha channel is saved, you can Command-click on its icon (in the Channels palette) to automatically make the selection again.



RGB Channels and saved masks

Once the easy decisions have been made, I begin to think more about mood, atmosphere, and environment. If there's an art to it, this is where it's at — give 10 colorists the same piece, and this is most likely where they will begin to diverge.

While I'll occasionally go off-model for characters, I tend to wait until I have their official color schemes in place. That way, global changes in color will retain the same relationships between isolated areas. The same goes for skin tones.



Color Balance is best for subtle shifts.

I also use Color Balance (Command-B) for adjustments, typically for less dramatic changes — a bit more cyan, slightly less green. When I'm more concerned about overall mood or lighting, I'll create a Photo Filter adjustment layer that will give a color cast to the entire piece. Be sure to check the Preserve Luminosity option if you want to retain your brightest areas. I like keeping it on a separate layer because I can tweak it as I make progress. Once I'm satisfied, I combine it with the main coloring layer. You can also mask this and other adjustment layers using your saved selections in the Channels palette.



The Photo Filter is great for getting colors in the same "key."

I wanted to make special note of color modes. I work in RGB, Photoshop's native method for calculating color. Although print is almost always my ultimate goal, I don't convert to CMYK until the very end. I'll cover the details of the conversion process in the next post, but you can find my reasoning here. The next and final installment will cover rendering and special effects.



The CMYK channels of the final, flattened artwork.

Finally, my Digital Tool Shop is up and running — as of now, it has 3 products to help streamline comic production (with more to come). My blue-line conversion template is free to download.




D. Special Effects: 


“Color Holds”

(Be sure to click on each image to get the full-scale effect.) First up, we have what's known as a "color hold." This is where the black areas of the art are replaced with another color. It's a great technique for pushing things back in space — it's essentially a form of aerial perspective — and also for elements that are glowing (fire and energy beams) or evanescent (ghosts and smoke).

On the "inks" layer, use the Magic Wand to select all the black pixels. If you've done everything right up to this point, there should be nothing but black and white pixels on that layer, making it a clean selection. Press Command-J to copy that to a new layer (also found under Layer > New > Layer via Copy). On the layers palette, click the Lock Transparent Pixels option — this means that the transparent areas on that layer will remain that way.



Lock Transparent Pixels

Using the Pencil tool (to keep things aliased), color every area that you want to be a different color. You are welcome to use as many colors as you want, but it's best to keep things simple, especially if you'll be making subsequent edits.

This can act as your sole layer for line art, but I like to keep things separate. I usually select all the black pixels from the Color Hold layer and delete them. I then select what's left on the layer (by Command-clicking the layer icon) and delete that area from the original Inks layer below. This is not a necessary step, but I like having the option. Since I color myself, I often end up erasing many of the Color Hold lines, and so wouldn't want the ink lines below to peek through. (However, if you're coloring someone else's work, they probably wouldn't appreciate you altering the art.)



Basic, two-tone coloring

The "flat color" school. It's not an official designation, but people often use the phrase to describe it. All it means is that I use little to no gradients or highlights. The closest I get to the modeling of form is what's known as "two-tone" rendering, which is probably most familiar from animation. It's an economical, but very effective way of creating the effect of light on objects.

Still using my pencil tool, but with a rougher brush preset, I map out the interaction of light and shadow. This keeps things easily selectable, so you can still make color adjustments later down the line. Occasionally I'll use a more textured pencil for "softer" transitions, but it's still just 2 colors — the blending is merely optical.



Make sure the Sample is set to Current Layer.

Most of the time, I'm choosing a darker shade to create a shadow, but if it's a lighter image, I'll "paint with light," instead. Choosing the actual colors is a manual process, but something that gets easier with practice. The first thing I do is option-click the color I want to adjust — this is the equivalent of using the Eyedropper tool, which samples the color you click so that you can paint with it. (An important note: it helps to select the Sample: Current Layer option, which will disregard the effects of any adjustments layers above it.)

Once the base color is acquired, it can be altered by clicking while holding Control+Option+Command. This brings up the Heads Up Display color picker — a new color has been chosen as soon as you release the click.



Fade is a quick and easy way to "Undo" on a sliding scale.

If, after painting with the new color, you find the change to be too drastic, you can split the difference using the Edit > Fade command (Command-Shift-F). The dialog box that appears acts like an opacity slider — you can choose precisely how strong you want the effect to be. Not limited to color, this process can be applied to almost any edit just performed. This is particularly useful on skin tones, where we are most sensitive to subtle changes.



Shadow colors should tend to be darker and less saturated. I almost always change the hue slightly, thus creating a warm/cool dynamic. This is the same way I play with color in my painted work, it's just a whole lot easier to do here.




Once I'm completely happy with the overall look of the piece, I copy the Flats layer and rename it Color (in the layers palette, option-drag the layer to copy it above). I then select each and every section that requires additional rendering, mostly the shadow areas. First, I'll use the Burn Tool to darken areas in deep shadow. This results in the subtlest of gradients, but still gives the overall effect of flat color.




Blending Edges

I then switch to the Brush Tool, armed with an airbrush preset. I copy the color from the lighter tone and "dust" the shadow tone wherever they meet. This maintains the hard edge between, but gives the illusion of bright light bleeding into the darkness. As with everything, the degree to which you do this is a personal preference.




GLOW layer

I save all the super-duper special effects for a separate layer  called "Glow." I set the layer mode to Screen — this makes all colors below it brighter, even when using a darker color — and airbrush over anything that is a strong source of light. This takes a lifetime of practice to do with paint, and a nanosecond on the computer (which is why it's often overused). It may be cheap, but it's effective.




E.   Adding Texture

The final step is not necessary, but I prefer the look. Computer coloring is perfect — too perfect. It can have a sterile aspect to it, and so I use a filter to add a faux finish. All this does is add texture and variation to the otherwise featureless tracts. It's a small gesture, but it gives your eyes something to lock onto — makes it more tangible. I use Filter > Texture > Grain, but you could even scan in real paper to achieve the same effect. I will often take textures like watercolor and other photographed or scanned in textures to add interest to the piece. 

Make sure you SAVE on a regular basis. 

RGB to CMYK

During this entire process, we've been working in RGB mode, Photoshop's native gamut (Proof Colors turned on). Since our goal is print, we need to convert the image: Image > Mode > CMYK Color. It will ask you if you want to merge the layers. You do. Next, downsize the image to 2750 x 4175 px (that's standard comic size at 400 ppi). Finally, Save As a TIFF file (Command-Shift-S) with no layers or alpha channels. Check LZW under Image Compression (a lossless method) and hit OK. Now we're really done.





Coloring Line art using Channels


We usually scan original art boards (11x17) as 300 dpi bitmaps. If the artwork is 8x10 or so we'll scan at 600 dpi.

Better to scan 600 dpi greyscale, adjust levels to nice clean lines and then convert to Bitmap and then to greyscale again.

Make a copy of your original scan and put it in safe place. Then re-size the lineart to 150 dpi (or 50% of the original dpi, whichever is higher). This saves memory.

Convert the greyscale,  to RGB (this also saves memory rather than working in CMYK).

Turn on CMYK preview (so you can get a better sense of how some colors will print).
Select all.

Copy.

Make a new channel by double clicking on the little page icon on the channels palette.
Name this channel “lineart".

PASTE your lineart into this new channel.

FILL the RGB channels with white to eliminate the lineart from these channels.

You now have a the lineart in a separate channel from the colors so it won't get painted over. You can see it by turning on the little eyeball in the channels palette.)

Color the page, using ALL FLAT TONES. NO BLENDS! (YET.) Keep all the contiguous colors different from each other. (That is, don't make two things that touch the same color.) Use the lasso to select shapes and fill (use alt+delete keystroke) them with flats. Make sure you DON'T have any anti-aliasing turned on in either the lasso tools or the pen/brush tools.

This all-flat version of your page is used as a mask, to help you re-select these shapes once you've blended them. So Select all and Copy.

Make another new channel like you did for the lineart.

Name it “flats"

PASTE your entire page into the flats channel. It will come in greyscale (because each individual channel is a greyscale image).

Now you can go ahead and render your page in the RGB channels. You can always come back to the flats channel to re-select something with the magic wand set to 0 tolerance, no matter how blended the shape is.

While you are coloring, you don't need to worry about being careful under the blacks. Here's how to fix it automatically. Save your file, so you can revert if it messes up...
Load Selection (from the Selection menu), and check the "invert" button. Select the lineart channel from the list (it should already be selected if it is the next channel after RGB). This will make a marquee selection of all the lineart.

From Selection menu, pick Modify:Contract. Enter a value of 4 pixels. This will "choke" the lineart to prevent fine lines from underprinting.

Pick the color 70C, 50M, 50Y, 0K (a standard underprinting grey color for most papers).
Fill the selection with the grey. This will back up your blacks.

When you're sure you're done, and won't need to make any more changes to your colors, Save your file again.

Throw away your flats channel. You won't need it anymore.

Convert your file to CMYK (we use UCR separation mode in the Color Separation Preference).

Now you need to up-res the color to match the original lineart. Re-size the image to 300dpi

Open your original line art file. Select All, Copy. Close lineart file.

Make another new channel on your color file. No need to rename it because it is temporary.
PASTE the hi-res lineart into this channel. It should fit the color perfectly.

Activate ONLY the Black (K) Channel and Load Selection. Pick lineart, and Invert.

FILL this selection with 100%K. It will merge the Lineart with the K-tone in your image.
Throw away the temporary channel you made to hold the lineart.

Now you have a finished, 300dpi, CMYK color separated file ready to send out! In regards to file format, we save in PSD while we're working (so we can save layers) and then save as LZW compressed TIFFs for output to the printer. We also sometimes save as Max Resolution JPG to send files via modem. TIFFs are preferred, though. Some people don't like to LZW compress them because it takes a lot longer to open and save them. But they are way smaller than uncompressed.




Wednesday, September 9, 2015

 ILL300 Digital Illustration

Notes for Second Class

( Copy and paste into Document and then type your notes in between my notes)

How to log in to Lynda.com


Why masks?

use adjustment layers and mask techniques to achieve non-destructive edits in your Photoshop project

You can use masks to hide portions of a layer and reveal portions of the layers below. You can create two types of masks:

Layer masks are resolution-dependent bitmap images that are edited with the painting or selection tools.

Vector masks are resolution independent and are created with a pen or shape tool.

Layer and vector masks are nondestructive, which means you can go back and re‑edit the masks later without losing the pixels they hide.

In the Layers panel, both the layer and vector masks appear as an additional thumbnail to the right of the layer thumbnail. For the layer mask, this thumbnail represents the grayscale channel that is created when you add the layer mask. The vector mask thumbnail represents a path that clips out the contents of the layer.


Non Destructive layer mask

Option click on mask shows the mask
X key changes 

•quick select tool 

•Refine edge after selecting using selection tools like quick select and lasso…

•Adjust edge and such using lasso with option( gives you selection choice.
Refine Radius

•Watch sections 10 - 13 of Lynda photoshop demo.


•in adjustment layer, white is the area being adjusted, black is mask.

•Using selections to change colors


•hard edge selection boot

•soft edge selection dog

• brush tool selection…using the brush tool in an adjustment layer to add or subract from layer mask.

• Gradient layer mask ( two layers, click add layer mask on top layer, then choose gradient tool which will allow the white areas in the to show the upper layer on top of the lower layer


• Painting with opacity 100 percent vs transparent


•••Scanning images, ink and pencil dpi, raster, prepping art for color for comics or painting.
digital painting demo? 


Auto Align Layers

C key is crop tool

X key changes color in color palette foreground to background.

Black Layer mask means area is hidden. White means area is exposed



Making selections with color Range.

Wednesday, September 2, 2015

Photoshop Helpers

These should help with questions:



Class Number 1 Questions/notes

ILL 365 Class #1
Questions/ Notes

What is DPI?



Which Color Mode is best for Printing? Web? or Best Color? Which Color Mode give you the best sharp Black and White( no grey tone images) and which give you a nice array of grey?




What is color gamut and why is it important?



What are Layers?




What is the Layer Mode?



What is a Brush Mode?



What Does the Lasso Tool do?



What is the best DPI for printing?



When Scanning, should you have a low dpi so you can get a lot of Bitmap effect? Or should you Scan High to give you versatility in processing and printing?



What is a Jpeg good for and why is a Tiff better fo printing?




What is the Image Size Menu? Canvas Size Menu?

ILL365 Assignment 1



Step 1: In photoshop taking reference from the internet and/or personal resources, using at least 10 separate photos, create a portrait of a famous person or yourself combined with an animal to create a new creature that speaks to the personality of the person and the animal together doing an activity in a background. Create the background/setting using multiple images to place this creature inside a new place. Use textures and colors from other spaces to make the image truly unique.


Email me sketches( either the photomashes as sketches or pencil drawn sketches are acceptable)for approval by Monday.


Step 2: Once you have gotten approval, Use this image as reference( or even lightbox a  print of the image and add your own twist with your drawing skills) to draw a new black and white image ( whatever medium is most comfortable) that tells a story. Scan the image at 600 DPI in RGB format. Have 600 dpi rgb file ready for class next week.


Image Size: 7” by 10” tall, 600dpi ( pixel dimensions will be 4200 pixels by 6000 pixels and the scanned image should be about 72.1M


Image format 600 dpi RGB image ready for working at start of class on Thursday.

Objective: Explore different ways of using layers and finding textures and images. Push yourself to try to use as many different images as possible.

Tips: Make sure that the reference images you are using have a high enough dpi to look good at 600. unless you are planning on redrawing the image using the reference completely and not interested in using textures from that image in your final piece. Also, use your own reference and mash it up with other ref. Be creative with your use of imagery.

ILL365 Project Schedule

Use this chart to anticipate and budget your time for class projects!


ILL365 Syllabus



Course information: ILL 365, 3rd floor Computer Cluster Shaffer
Sec. 001, Thursday, 1:30pm. - 6:00pm.


INSTRUCTOR: Steve Ellis
OFFICE: Shaffer 332, Mailbox Shaffer 102
HOURS: Monday 12:30PM-1:30PM
PHONE: 315-289-5771 
EMAIL: steveart1@gmail.com / stellis@syr.edu


DESCRIPTION
Illustration is an art of visual communication. It is a delivery system for ideas and feelings and stories. It engages our minds, our hearts and reflects our culture and the time we live in even as it sets us in history.

At its heart, illustration is the visual representation of story. Whether that story is a recent event in the news, a science fiction adventure, a birthday greeting or a children’s tale doesn’t matter so much as the fact that they all share a common source in story.

Digital Illustration represents a revolution in the artists ability to create and distribute their work to a wide audience. Today we can make websites and have our work seen around the world, we can use tools that enable us to create 3d models and use every imaginable kind of texture and paint style. With these amazing tools we need to keep ourselves grounded in the traditional illustration process of thumbnail, sketch, approval and finish but can add  reworking, photobashing, editing, any tools that has been available to artists throughout history is available to us in the digital world, but we need to take care to not get lost in all the gadgets and glitz.  

We will explore how to take our skills as artists, illustrators and storytellers and apply them to the needs of the digital workspace. To use the tools now available to push our understanding of visual literacy beyond the levels we’ve know before. To explore new ays of seeing and making art.

In this class we will be taking advantage of a technique known as the  “flipped classroom.” What this means is that we will be watching and practicing techniques using video tutorials at home to brush up and sharpen our skills with programs and in class we will be working on our projects and testing our knowledge through creating new imagery. 



LEARNING OUTCOMES

By the end of this class you should have created a number of pieces using the assigned applications and create presentation of your images both digital and for print.
You will be able to :

Develop an understanding of Photoshop, Illustrator, InDesign and Sketchup
Understand which programs are best for Type, Design, Layout and Art creation,
Properly scan and prepare you artwork for reproduction including color correction
Understand  DPI, raster vs vector, advanced techniques including photobashing, frankensteining, coloring for comics, designing a logo 
Learn to combine natural media and digital media to create unique and interesting new pieces of artwork the likes of which you have never seen. 


ASSIGNMENTS
Students are expected to balance larger multi-week assignments with shorter in-class and homework assignments. An art career is fast-paced; students should expect to receive their next large assignment on the day of the critique of the previous large assignment, there will be no break between assignments. The art of survival as an illustrator is one of juggling projects and clients while making each client believe that they are your only one. Treat your assignments with care, follow the instructions for size, timing and deadline. The skill of taking care of your teacher is similar to the skill of taking care of a client. 

Assignments and due dates will be described and handed out in class AND posted electronically. Saying you didn’t get the assignment is not acceptable.  Assignment parameters will be described in detail.   Make sure you follow each parameter precisely.  In the world of professional illustration misreading an assignment (handing in the wrong size piece, missing an important detail, presenting/delivering the finished art in a form other than as was requested, etc) will mean that you, at best, have to re-do the piece, or at worse, will lose a client.  Meet your deadlines!  Late assignments will lower your grade, which is far better than what an art director will do with a late piece.

Student work may be reproduced for use by the instructor.



TEXTs and other Resources

1. I will be arranging to get a student LYNDA.com subscription for everyone. they have a group rate which should amount to $10 a month and will be able to answer any and all questions you have about the technology if I am not available. It’s an amazing resource and you should take as much advantage of it as you possibly can.

2. Get to know Jan Mackay, our lab technician, on the 3rd floor (service window business hours are Mon. - Fri. 9:00am-5:00pm.). She is responsible for use of the computer clusters and print-outs. You must pay for services there with a blue "chit", which may be purchased in the Schine Student Center

3. You may also use the computer cluster in Rms.329. See the posted schedule for times. 




4. Be familiar with these sites:
www.Behance.net
www.infectedbyart.com/
www.spectrumfantasticart.com
www.muddycolors.blogspot.com/
www.drawger.com/
www.conceptart.org/
www.theispot.com
shadowness.com/
www.pinterest.com
www.illoz.com

These reference sites can be helpful as well:
google images
google art project

5. DropBox: each student will be required to get a Dropbox account (for free up to 2 gigs, more than enough for any student) for saving and sharing images and other file back and forth with me. It’s easy, works great and most professionals use it.


The 90% New Rule

When using photos/images created by someone else in a collage to create your new image, I stand by the 90% new rule. If anyone can recognize the source of the photo within 90% of its original source, it is too close and you need to rethink the image altogether. Anything less than a 90% change is plagiarism.














ATTENDANCE
Attendance is required. One absence for the semester will be tolerated; however, you are still responsible for turning in assignments on time! If you will be absent when an assignment is due make arrangements to send the work in with a classmate or deliver it to my mailbox ahead of time.(See "Grading") Two absences, for any reason, will lower your final grade by one letter grade. You will FAIL the course in the event of a third absence! Mechanical failures (alarm clocks, car failure, etc.) are not valid excuses. In the world of professional illustration your art director will simply fire you and never hire you again if you are too late or a no-show.  Compared to that, my attendance policy is kind and generous.

You are expected to arrive on time and remain until the end of class. If you are bored or have nothing to do, you have come unprepared and should probably consider switching to a class in which you have some interest. Lateness of an hour or more will count as an absence. Chronic lateness or skipping out early will also count towards an absence and will lower your grade.  Treat me as you would treat an art director.

GRADING
CLASS GRADING RUBRIC

15% - Lecture/Classroom 
.Attendance 
.Participation
.In-Class Assignments
15% - Sketchbook/Reference File
.Consistently working in sketchbook throughout semester
.Gathering appropriate amount of reference 
.Properly cataloguing and display reference material
80% - Four Out-of-Class Assignments
.Assignments are #1=10%,#2=10%,#3=30%, #4=30%
.Spread out over a few weeks each
.Meeting deadlines 
.Achieving goals (see separate assignment rubric)

But wait! That’s 110%! That can’t be right!  

No student is going to get a full score all the time. The 95 points accounted for by Sketchbook/Reference and Assignment are hard points that will be achievable by meeting strict assignment goals. However, the 15 points for lecture and classroom participation give some leeway to reward the students who are consistently in class and consistently showing concerted efforts to participate and work hard in their sketchbooks. This is kind of the “effort” grade, which should reward people putting in extra effort--and also allow the people who struggle with concept/execution to make up points by being involved.


INCOMPLETES
Incompletes will be granted only in extenuating circumstances. If you have a valid medical excuse or family emergency, and you've completed the bulk of course work for the semester, an incomplete is possible. You are responsible for initiating the paper work for an incomplete.


COPYRIGHT INFRINGEMENT
Please see university policy on plagiarism, but the policy in here, is that if the work does not significantly deviate from a reference it could be deemed as copyright infringement or plagiarism and will not be tolerated.


ACADEMIC INTEGRITY
Syracuse University’s Academic Integrity Policy holds students accountable for the integrity of the work they submit. Students should be familiar with the policy and know that it is their responsibility to learn about course-specific expectations, as well as about university policy. The university policy governs appropriate citation and use of sources, the integrity of work submitted in exams and assignments, and the veracity of signatures on attendance sheets and other verification of participation in class activities. The policy also prohibits students from submitting the same written work in more than one class without receiving written authorization in advance from both instructors. The presumptive penalty for a first offense by an undergraduate student is course failure, accompanied by a transcript notation indicating that the failure resulted from a violation of Academic Integrity Policy. The standard sanction for a first offense by a graduate student is suspension or expulsion.

For more information and the complete policy, see http://academicintegrity.syr.edu 

DISABILITY-RELATED ACCOMMODATIONS
If you believe that you need accommodations for a disability, please contact the Office of Disability Services(ODS), http://disabilityservices.syr.edu, located in Room 309 of 804 University Avenue, or call (315) 443-4498 for an appointment to discuss your needs and the process for requesting accommodations. ODS is responsible for coordinating disability-related accommodations and will issue students with documented Disabilities Accommodation Authorization Letters, as appropriate. Since accommodations may require early planning and generally are not provided retroactively, please contact ODS as soon as possible. 

RELIGIOUS OBSERVANCES POLICY
SU religious observances policy, found at http://supolicies.syr.edu/emp_ben/religious_observance.htm, recognizes the diversity of faiths represented among the campus community and protects the rights of students, faculty, and staff to observe religious holidays according to their tradition.  Under the policy, students are provided an opportunity to make up any examination, study, or work requirements that may be missed due to are religious observance provided they notify their instructors before the end of the second week of classes. For fall and spring semesters, an online notification process is available through MySlice/StudentServices/Enrollment/MyReligiousObservances from the first day of class until the end of the second week of class.



This Syllabus is subject to change as needs arise.